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Shadows of chernobyl mods
Shadows of chernobyl mods








shadows of chernobyl mods

To understand we need only look at the 2nd closest: the Borderlands series. Stalker was an interesting game in terms of design as in my opinion it is one of the purest combinations of twitch or FPS skills and RPG design. The only clue they have is a name tattooed on their arm: Sterlock.

shadows of chernobyl mods shadows of chernobyl mods

The player is wounded at the start and loses their memory. The player is a “Stalker”: a freelance group that their only affiliation is to themselves, or to someone with enough money. The reason everyone is there is for artifacts: Objects that have become irradiated to the point of mutating and now confer both positive and negative effects to the wearer. All while mutated plants and animals now live off the land or any unsuspecting humans they catch. The government does its best to keep order while different groups fight it out for control. The game took place in an alternate history where the Chernobyl nuclear reactor again suffers a critical problem causing the entire area around it to become irradiated and mutated and reclassified as “the zone.” You had a main quest, but were free to do side quests or wander around. Similar to open world games like Far Cry 2: the entire world was mostly open from the start and allowed the player to explore. Stalker, developed by GSC Game World was an open world FPS title. As more multiplayer focused shooters started to appear I lost interest in the competitive scene.īut just like with the JRPG genre and Shin Megami Tensei: Nocturne, it would take an unconventional game to bring me back. The FPS genre for me was similar to the JRPG genre in the sense that I fell out of love with it in the 00s. And we’ve come to #1 and for the first time on Game-Wisdom: Wrapping up a series of posts in a timely manner.










Shadows of chernobyl mods